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The outcome
My design outcome includes an added feature of the current Starbucks Mobile App, as well as a Starbucks coffee booth design that works together to provide a convenient self-serve solution to Starbucks customers.
The app interaction is made in Figma and After Effects.
VR/AR Playground
Here is a selection of mixed reality experiences I designed and developed in teams at CMU ETC. All of the environments, characters, and objects are modeled in Maya, Cinema 4D or Blender, textured in Substance Painter, and developed in Unity or Unreal Engines.
My Roles: Game UX Designer, 3D/2D Artist
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